Within the walls of Dosenberg Count Erik's attempts to make Lady Eleanor confess to the murder of his son stalled in the face of her own counter-accusations, each convinced of the others guilt but unable to prove it.
"Who else's men met my husband in the woods that day, if not yours in their yellow coats?" Lady Eleanor demanded to know. Erik bristled at the implications.
"I gave no such orders, my son died with your own pistol to his back!"
"Your sons death was not my doing!" she snapped, "The blame for that is yours and yours alone."
Erik sharply turned his back on her and thought hard; why wasn't she admitting her wrong doing? When his sons body had been brought to him and the reports given, he'd been so sure, convinced, that the pistol ball in his back was a gift that could have come only from the Lady of Veloires, and that when confronted she would admit to having blood on her hands. He had reckoned without her pig-headedness though. He turned back to confront her again, the butt of her pistol met his skull with a sickening crack, and he crumpled gently to a heap at her feet.
Eleanor stepped over the fallen Count reaching into the folds of her cloak and was disappointed that she'd forgotten to conceal any powder and shot with her pistol. Oh, well at least the old fool was quiet at last. Hidden by the Roman ruins she knew she hadn't been seen, now she just had to make good her escape! the nearest Drakland soldier was guarding the entrance to the gardens and had his back to her, beyond were the bustling streets of Dosenberg, and undoubtedly more of the Counts lackeys...Outside the town walls, across the western fields, the grey coated figure of Major Nette watched the gates.
With him were the hand picked men he had chosen for this mission, concealed within the ruined chapel.
Looking towards the town wall he carefully noted the position of the guards: two on the gate, a sentinel on the tower, another walking the ramparts, and a patrol just leaving...
...on a rise to the north a gun watched the road west...
...and a small group of horse grenadiers practiced their drill to the south of the road.
Peering through the gate he could make out some sort of commotion...could this be an opportunity? Ordering his men to stay put and wait for his signal he cautiously advanced...
There was indeed some sort of disturbance on the street's of Dosenberg but it wasn't of Eleanor's doing: as she stepped up behind the sentry and delivered a smart blow to his bonce, a snarling mad man hurtled out of an alleyway waving a scimitar and a mace, and headed into the street. More shadowy figures appeared to be following him...
She fled into the street, hoping she wouldn't be recognised, and was looking for a place to conceal herself when a hand grabbed hers and drew her to one side."Don't be alarmed M'lady, your father sent me" said the man quietly, "The name's Lien, James Lien. Follow me. Do not fear, the mad man in the chainmail will draw attention away from us."
"The streets are crowded, and though I doubt the citizens would notice us there are numerous troops patrolling the area...wait a moment and we shall have an opportunity."
James Lian cautioned Lady Eleanor to pause for a moment as he scouted ahead. The two gate guards were inattentive, slouched against the wall and looking bored. However, Von Mueller himself was riding through the streets, exchanging greetings with folk as he passed....
James waited until Von Mueller was also distracted by the antics of the strange madman who was accosting a drunk and James took the chance; he beckoned for her Ladyship to follow and rushed through the gates and felled a guard with a blow from the Gospels, he spun round to see the other go down like a tree under Eleanor's assault.
Pausing for a moment they took stock, had they drawn any attention? It seemed they had as Von Mueller came through the gateway after them, and with a cry launched himself at Lady Eleanor. As she was forced to defend herself James blindsided the Drakland officer and knocked him from the saddle, silencing him with another blow from his leadweighted bible...
As the pair at the gate hurried along the road towards his position, he revealed his presence to them and beckoned them towards him. As he did so he heard a splatter of musketry behind him: he turned to see that the Horse Grenadiers patrolling the road and stumbled across his men, and they were shooting at each other across the gravestones...
Alert now, the Drakland troops sprang into action! The patrol on the road broke into skirmish formation and advanced towards the chapel, dangerously close to cutting the route to safety.
The Horse Grenadiers on the hill came galloping down towards the road, and a distant roar signalled that the gun crew to the north of the town had been paying attention. Major Nette took aim at the nearest Horse Grenadier and took him out of the saddle, his two companions carrying on to attack Lady Eleanor and James Lien, who used their pistols to expertly finish the group off.
Having dealt with the mounted patrol by the chapel, Major Nette's chosen men moved to engage the infantry in the lane...
With the alarm now sounded the men on the walls headed for ground level, and a second group of Horse Grenadiers clattered through the busy streets, where there is definitely something strange happening...
Our brave heroes rendezvous on the road to meet this new threat together...
...whilst their loyal troops fight to hold back the Draklanders.
Within the walls chaos reigns, until its nutted in the face by a scotsman...
Eleanor and James make a break for it, as Nette covers them; with some excellent shooting he fells two of their pursuers.
Alas, behind them the hand picked men are forced back by the superior numbers of their opponents, and Major Nette was forced to come to their assistance, lest their efforts be in vain!
More Drakland troops have been mobilised, hastening to the sound of gunfire. The streets are quieter now...
...as the unusual trio depart...
...and Grenadiers find their Commander amongst the fallen pillars, regaining consciousness and feeling rather sore.
As the Draklanders closed in the last of the hand-picked men fought desperately to hold them back, Eleanor and James coming to his aid in the nick of time. Meanwhile Major Nette came under attack by the remaining Horse Grenadiers; drawing his sabre he felled them both!
More Drakland Regiments fill the streets, but they are too late now...
Finally overcoming the remainder of the Drakland patrol Eleanor and James run for the horses hidden behind the chapel, from behind them they hear the crack of a carbine as Nette fells another of the pursuing guards, and the cannon roars in reply.
They mount up and pause for a moment to see if Major Nette will join them, but with troops pouring forth from the gate they hurry west, but they will be going alone: Major Nette, stung by a cannon ball at the moment of his redemption.
Notes;
This game was a bit different to normal: we used a cut down version of GW's Lord of the Rings rules (made a bit tricky by lack of practice and not having the rulebook!). Stats for each side were agreed before hand. I controlled the Drakland forces, which were mainly moving on predetermined circuits until activated. They could be activated by a failed attack against them, or being within 1 move and Line Of Sight of a foe. If a musician was activated he could sound the alarm and activate all other troops. Gunfire had the same effect.
My opponent was Rick, initially commanding just Eleanor and Nette. The hand-picked men could only be activated by gunfire (the prearranged Signal) or by being attacked. The agent James Lain was an unknown quantity: every time Eleanor came within 1 move of a civilian 2d6 were rolled, on a double the figure would be revealed to be the agent; a double was rolled on the second attempt!
The Draklanders had superior numbers though mostly with fairly basic stats, though a couple of officers with a small number of might and fate points were provided.
The Hand- picked men were like wise equipped.
Eleanor and James were granted a few points of might and fate each, and had slightly better stats.
Major Nette however had no fate points, but was granted 3 wounds and 6 might points! He was, rather fittingly, a true hero, slaying numerous Draklanders, and armed with carbine and sabre, and killed with every shot! Alas, that in the final moments he should suffer an Ironic Death! The model was specially made for the game.
I have been hard at work making scenery over the last few weeks, all of which appears in this game, though the town wall is made from a toy castle that was donated to our gaming club: the club hadn't the space to store something so large and so rarely used and it was given to me to store!
Various characters were brought together to provide a chorus, some contemporary (or nearly so!) and others a bit more unusual! They and the other various non-coms and animals dotted around helped dress the scene. The madman was in fact a citadel Chaos Knight of 1980's vintage which I found in the loft when I moved into my new house! He was pursued around the houses and finally escorted off by Little Willie and the Doctor. Most the chorus simply moved randomly and played no other part in the game.
Thank you for reading!