My Force consisted of:
General with Orb of Majesty
Hero with sword of might
Hero with Bear
Wizard with dispel scroll
3 units of Lancers (1 with a magic banner)
3 units of Horse Archers
2 units of Archers
2 units of Axemen
1 Warwagon
1 unit of Borrowed Bears
These faced Geoffs High Elves!
2 Units of Silver Helms
2 units of Reavers
2 units of Chariots
4 units of Spearmen
3 units of Archers
1 battery of bolt throwers
General, hero and wizard
The General and the Kislevite centre |
The Elf centre. |
The Elven Right . |
The Kislevite left, |
The Lancers |
In response the rest of the Elven wing went and stood on a hill for a bit. |
Last stand of the Horse Archers |
The Lancers try out a lance formation. They'd lost three stands when they got charged by the chariots, but they destroyed the chariots in turn. Pity they spent most of the game just standing there. |
My left flank- at this point with a briagde gone, and still outnumbered I moved the lancers closer to my centre for mutual support |
So whats the verdict? It was a great game, though I need more units: I was a bit out numbered, and even just 4 units less in such a small game meant I was somewhat stretched. Need to get my General to where the action is as well, the first half of the game was all about the cavalry engagement on my left, but the general was miles away, and the two heroes commanding Brigades there were out of their depth! And wizards are no substitute for a proper commander. Never got to see what the Infantry could do, once they'd laargered they were rather static! They shot up any elves that came near quite well, but we never got to test Geoff's assertion that they were unassailable once formed up. But the fact he was reluctant to engage them suggests more warwagons might be worth it.
Most of the rules of the game I very much like, but I was a little dissatisfied with the melee mechanic were you keep fighting round after round till one side is defeated. Theres something funny about it, but I can't quite decide what it is. More testing required.
Anyway, heres some random shots of the whole force. Think it needs more Horse. A lot more Horse...
Thanks for the game Aidan. It was a lot of fun. Get more units and we can have a bigger game. 2000+ points is where this system really comes good.
ReplyDeleteGreat report!
ReplyDeleteAs regards your melee comment, the revised rules (found in Warmaster Ancients and The Battle of Five Armies) limit any combat to three rounds of pursuit/advance, which probably addresses your complaint. I suspect this revision is also in the Warmaster Errata PDFs, but that’s an unfortunately big, muddled up file! Best solution is just to house rule it in.